This can be useful as competitive players can do trial and error of all settings and different hardware to find the sweet spot of the lowest system latency. This analyzer allows users to determine the latency of their system. The Reflex Latency Analyzer, on the other hand, is a tool that is implemented in certain G-Sync-supported monitors. This SDK is essential for the reduction in latency because it allows developers to implement Reflex directly into their games. Reflex relies on the in-game implementation of the Reflex SDK. We can’t know for sure how Reflex works, but NVIDIA has shared some information on the technologies in play. NVIDIA Reflex is where gamers can gain that advantage. Difference in system latency between Reflex OFF and ON in LEAP – Source: NVIDIAīeing even a small step ahead of your competition is essential in competitive matches. High-refresh rate monitors are also popular as they can considerably reduce input lag. Many gamers have high-end mice that advertise the lowest possible latency. This is why so many professional players lower their graphical settings to push their FPS as high as possible.Īnother way latency can be reduced is with better hardware. One of the most effective methods is with higher FPS because more FPS equals less input lag. This delay/system latency can be reduced in numerous ways. When we combine all of these together, we get total system latency. Display Latency – The time needed for the monitor/TV to display the rendered frame.The rendered frame is then sent to the display. Render Latency – The time it takes for the GPU to process that information (through a render queue) and render the frame.Game Latency – The time needed for the processor to process your input and send the processed information to the graphics card.Peripheral Latency – The time needed for a mechanical action on an input device (mouse, keyboard, controller, etc.) to be sent to the PC for processing.The image above illustrates system latency terminology. The click-to-display delay could be the reason that you miss your shot. For example, when you click on your mouse to shoot, you want that action to be sent to the game quickly. System latency is the time required for an action (such as the click of a keyboard or mouse) to be displayed on the screen in front of you. We’ve mentioned system latency multiple times already, but what makes it so bad? Why should gamers try to keep it as low as possible?
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